I actually really liked the challenges, and many of them made me approach fights or platforming sequences differently. There is a bit of variety in the various upgrades and level-specific challenges along the way. It's nicely visceral, but also feels unnecessary. Some of the boss fights include scripted first-person brawls where you swing the Wii Remote and Nunchuk while pressing buttons to do various punches. Anytime you're out in the open, surrounded by enemies, some of which will be shooting at you, it's not much fun. I found the easiest way to defeat a gang of enemies was to evade in a way that made them funnel toward you, taking out one at a time. Holding down the C button makes Spider-Man dodge lots of attacks, and tapping a direction makes him evade. It's really bad when you're surrounded by enemies because the targeting is constantly switching around. This makes for some awkward and oftentimes fudged fights. Unfortunately, there is no lock-on button, and the target is determined by the camera angle and/or where Spider-Man is looking. Shaking the Nunchuk, in theory, makes Spider-Man grab an enemy or an environmental object that's being targeted. The other frustration is web-line attacks. I’d rather waggle the entire Remote to do a strong attack instead of trying to hold it at a specific angle. It's not terribly intuitive and it is never comfortable. Spider-Man presses the B button to attack, but to do strong attacks you have to tilt the Wii Remote up at just the right angle while pressing B. Holding down the Z-button begins a web-swinging sequence, and it feels great, although I wish web-zipping were mapped to a different button, because it's not always easy to zip during a swing.Ĭombat is where things start to fall apart, though. Getting around the environment is pretty easy, as Spider-Man can double-jump and zip-line around wherever a yellow arrow pops up. As a result, you'll be manhandling the viewpoint as much as you did in Super Mario 64. The game tries to auto-focus the camera behind Spidey, but it's just not feasible when you turn a tight corner, web-zip between pillars, or are surrounded by thugs. First, my biggest non-Wii-specific complaint is that you have to babysit the camera all the time using the D-pad. It's just too bad the forced Wii controls pull the game down. There are never any real breaks from this sequence, and it can get old. Spider-Man chases him to the end of the level and that’s the boss fight. I will say that the game’s structure never really changes: each level starts with a bad guy discovering a piece of the tablet and running away. The game looks great and sounds even better, although the Noir segments are artificially more difficult because of the fuzzy aesthetic. Spider-Man 2099 offers the most visual panache, with a futuristic New York, vibrant colors, and interesting skydiving sequences that break up the brawling. Spider-Man Noir is set in 1930s New York, with everything is black and white, and he's much more stealth-oriented than the other three. Amazing traverses the world outside of New York City, while Ultimate is largely confined to it and is more focused on web-swinging to get around. Even the level design is constantly changing. So the game is a Spider-Man fanboy's dream, no doubt. Bad guys are usually voiced by their cartoon counterparts as well I distinctly recall Kraven's voice as Kraven in the '90s cartoon. All of the Spider-Men are voiced by different actors (who had all assumed the role of Spidey in various cartoon series), of which Neil Patrick Harris may be the most familiar. You'll face plenty of interesting foes, including Amazing's Kraven the Hunter, Ultimate's Carnage, 2099's Hobgoblin, and Noir's Vulture, among many others. This involves tracking down each Spidey's rogues gallery, who all conveniently found the tablets before Spider-Man. To make a short story even shorter, the Spider-Men of the multiverse must track down stone tablets in order to avoid universal extermination. The paper-thin story merely sets up an excuse for players to inhabit the bodies and worlds of the four different Spider-Men. Does the rest of the game make up for these irritations? Read on and find out. I never felt completely in control during combat, which itself is a big part of the game. This level-based game is very fun overall, but it suffers considerably because of the Wii-specific combat intricacies. Many players might have never heard of those last two, but I'm very happy to see them represented on screen for more people to experience. What excited me, and still excites me, about Shattered Dimensions is that you get to play as four distinct Spider-Men: Amazing, Ultimate (in the black suit), Noir, and 2099. I love my Spider-Man comics and cartoons, and even the first two movies. I'd be lying if I said I wasn't excited about this game.
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